Timeline:
Nov 2020
Software:
Autodesk Maya
Modular Modeling
This was me experimenting with modular modeling. Modular modeling involves using a bunch of different components and using them to create a more complex environment, model, or scene. For instance, I took a bunch of planes and gave them 8 different, varying wall textures (window, wall, concrete, wall 2, garage gate, garage gate 2, door, and wall 3) to create a scene of an alleyway. This reminded me a lot of tile mapping when creating maps in Unity. This was good for really easy building creation, and this method would go on to be used in Bobert's Mad Dash to create the buildings of Penguin City!




