G-Nome Model

G-Nome Model

G-Nome Model

G-Nome Model

This guy can be found in my game G-Nome. This was my very first experience with rigging a model I created from scratch. I figured I'd start out with something I could easily wrap my head around. Obviously, the 'spine' would be inside the hat (and there'd be a lot of bones to make the hat really wobble). I had to have a nose rig (needed that jiggle when running with his 2 little feet) and a mustache rig just for some more secondary motion details. When we wanted to make a multiplayer game, I suggested we make the theme around Gnomes because 1. There are a ton of wacky ability potentials with it 2. I could voice act as a gnome, and 3. I knew it was something I could feasibly model and learn how to rig. I wanted to make him look very doughy, something that you just know will wobble around, squash, and stretch, exaggerating its movements. One of the main design goals for G-Nome was just to make a very fun, Quake-like shooter, and I think a lovable little gnome guy really sold everyone on the idea of our little whimsical experience.


Do you have any project ideas you want to discuss with me?

Do you have any project ideas you want to discuss with me?

Do you have any project ideas you want to discuss with me?

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