G-Nome Animations
G-Nome Animations
G-Nome Animations
Timeline:
Jan - Jun 2025
Software:
Blender
Gnome Idle





Gnome Idle
The ground pound animation was an experiment in weight and force. Quick, aggressive movements like the tie flopping forward and arms charging overhead build power, while a slight delay before impact emphasizes the release of energy. To keep that energy from feeling lost, I had the character land on his feet and bounce back slightly, making the impact more dynamic.
Gnome Idle





Gnome Idle
The ground pound animation was an experiment in weight and force. Quick, aggressive movements like the tie flopping forward and arms charging overhead build power, while a slight delay before impact emphasizes the release of energy. To keep that energy from feeling lost, I had the character land on his feet and bounce back slightly, making the impact more dynamic.
Gnome Idle





Gnome Idle
The ground pound animation was an experiment in weight and force. Quick, aggressive movements like the tie flopping forward and arms charging overhead build power, while a slight delay before impact emphasizes the release of energy. To keep that energy from feeling lost, I had the character land on his feet and bounce back slightly, making the impact more dynamic.

